PIZZA HUT | PRODUCT DESIGNER | 2026

PIZZA HUT | PRODUCT DESIGNER | 2026

'You just sit and hope it worked - that’s not ideal.'

'You just sit and hope it worked - that’s not ideal.'

Before: Customer frustration

Before: Customer frustration

Before: Customer frustration

Role: Product Designer | Team: Designer, Product Manager, Engineering, UXR | Timeline: 8 weeks | Platform: App/Web

Role: Product Designer

Team: Product Manager, Engineering, UXR

Timeline: 8 weeks

Platform: App/Web

Goal: Reduce friction in the scan-to-order ordering experience

Goal: Reduce friction in the scan-to-order ordering experience

What was the problem?

In busy venues, counter-based ordering creates queues, errors, and staff bottlenecks. Customers want a fast, self-serve mobile experience, while venues need a flow that supports high throughput without increasing complexity.

What was the solution?

A modern, user-friendly system with an integrated tracker and app connectivity was introduced that bridged the gap online ordering and the dine in digital experience. Customers could easily see the status of their orders, reducing uncertainty and staff interruptions, while creating a smoother, more satisfying dine-in experience.

What did the research show?

Customers could complete orders successfully, but often lacked reassurance

and visibility while waiting.


Across the research, three patterns emerged consistently:

QR code scanning

No learning curve

Most users instinctively opened their phone’s camera to scan the QR code, without needing any guidance.

Group ordering
and split payments

Group ordering
and split payments

Not a blocker

These features weren’t essential, because users already had their own ways of handling these scenarios.

Loyalty rewards

Table stakes, not a bonus

For users, loyalty just felt like it should work everywhere — in-store, online, and on their phone.

What did I observe in-store?

To understand how BYOD worked day to day, I spent time in restaurants observing customers and speaking directly with front-of-house staff with our research team. This helped me see how digital ordering fit into real service flows — and where it created extra work or friction behind the scenes.

This map helped me identify moments of friction and handoff between staff and customers.


This map helped me pinpoint key moments of friction and handoff between staff and customers.

What did I prioritise?

After spending time in restaurants and speaking directly with front-of-house staff, it became clear that not every problem needed solving at once. I focused on the moments that most affected customer confidence and staff effort — prioritising clarity, speed, and recovery over adding new features.

What did I prioritise?

After spending time in restaurants and speaking directly with front-of-house staff, it became clear that not every problem needed solving at once. I focused on the moments that most affected customer confidence and staff effort — prioritising clarity, speed, and recovery over adding new features.

What did I prioritise?

After spending time in restaurants and speaking directly with front-of-house staff, it became clear that not every problem needed solving at once. I focused on the moments that most affected customer confidence and staff effort — prioritising clarity, speed, and recovery over adding new features.

What did I prioritise?

After spending time in restaurants and speaking directly with front-of-house staff, it became clear that not every problem needed solving at once. I focused on the moments that most affected customer confidence and staff effort — prioritising clarity, speed, and recovery over adding new features.

Loyalty

Staff regularly had to explain to customers that their loyalty rewards couldn’t be used in-store. This was a common moment of disappointment and often required extra reassurance at the table.

Discounts

Popular discounts, such as Cineworld memberships, weren’t supported in the digital flow. When customers tried to use them, staff had to step in and process orders manually, breaking the self-serve experience.

Refunds

When something went wrong, staff struggled to resolve issues quickly. Digital payments made refunds harder to process on the spot, turning small problems into longer, more frustrating interactions.

'Digital-only' stores

Even in restaurants labelled as digital-only, manual ordering was still used as a fallback. This ‘manual override’ helped staff keep service moving and avoid losing orders when customers couldn’t — or didn’t want to — use the digital experience.

How did I design the core BYOD experience?

With the core priorities defined, I focused on designing the essential BYOD flow — from scanning the QR code through to confirming an order. I aimed to make the experience feel fast, familiar, and reassuring, without introducing unnecessary complexity.

Refunds

When something went wrong, staff struggled to resolve issues quickly. Digital payments made refunds harder to process on the spot, turning small problems into longer, more frustrating interactions.

'Digital-only' stores

Even in restaurants labelled as digital-only, manual ordering was still used as a fallback. This ‘manual override’ helped staff keep service moving and avoid losing orders when customers couldn’t — or didn’t want to — use the digital experience.

The tracker made the wait feel shorter because I knew what stage my meal was at.

After: Customer satisfaction

What did I choose not to ship (yet)?

While there were several features users might expect from a mature digital ordering experience, not everything was right to ship on day one. I deliberately phased delivery to protect the core experience — focusing first on speed, clarity, and reliability before layering in more complex behaviours.


Balancing speed, stability, and long-term value:

Group ordering

Group ordering

Planned for a later phase

Group ordering was expected, but research showed users already had informal workarounds. Shipping this early would have added session and payment complexity before the core flow had stabilised.


Why it waited:

To avoid increasing cognitive load and operational risk during initial rollout.

Split payments

Split payments

Deferred until core checkout was reliable

While split payments are valuable in social dining contexts, they introduce significant complexity at checkout. Early research showed speed and clarity mattered more than payment flexibility during dine-in service.


Why it waited:
To reduce checkout friction and avoid failed or abandoned transactions.

Full loyalty parity

Full loyalty parity

Incremental rollout

Incremental rollout

Users expected loyalty to “just work” across channels. While full parity wasn’t feasible in phase one, we focused on surfacing value clearly — showing applied vouchers and earned rewards to meet expectations without blocking orders.


Why it waited:
To balance user expectations with technical constraints, without harming conversion.

What impact did this have?

By prioritising speed, clarity, and reassurance in the initial release, I delivered a stable core BYOD flow that reduced uncertainty for customers and interruptions for staff. Instead of aiming for feature completeness, I focused on building confidence at the table and using early signals to inform subsequent improvements.



Early impact (first 4 weeks post-launch)

Early impact
(first 4 weeks post-launch)

↓ 18%

↓ 18%

Reduction in staff interruptions

Reduction in staff interruptions

Introducing clearer order progress states reduced reassurance check-ins from customers.

Introducing clearer order progress states reduced reassurance check-ins from customers.

↑ 14%

↑ 14%

Faster time to
first order

Faster time to first order

Faster time to first order

Simplifying the scan-to-menu flow helped users reach the menu and begin ordering more quickly.

↓ 12%

↓ 12%

Reduced checkout hesitation

Less hesitation

Clear confirmation states increased confidence during payment and reduced pause time before completing orders.

Clear confirmation states increased confidence during payment and reduced pause time before completing orders.

What impact did this have?

By focusing on speed, clarity, and reassurance in the initial release, the BYOD experience launched with a stable core flow that reduced uncertainty for customers and interruptions for staff. Rather than optimising for feature completeness, we prioritised confidence at the table — and used early signals to guide what came next.

REFLECTION

Product outcomes & reflections
Collaboration, impact, and lessons from building in real-world conditions.

Product outcomes & reflections
Collaboration, impact, and lessons from building in real-world conditions.

© DesignbyNat

© DesignbyNat

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